This is a first in a series of blog posts that's going to bring you up-to-speed on the current developments of Mods Studio project. Let's begin by taking a stroll trough our old releases...
The first publicly available version was numbered
v.0.3. and it was
released on October 6th, 2013.
Main Window
|
Main window |
Main window of the app was a
MDI form with only a couple of options: File, Tools and About. I'm still a fan of old-school MDI windows, and still think this was probably the best design that we ever had.
|
Tools menu |
Pictured is the tools menu. The initial version (0.3) had only the first two options, but we added more and more with each release.
Tools
|
SCS Archive Extractor |
SCS archive extractor was just a simple user interface that used
SCS Software's own extractor command line tool to do the work.
|
Tobj File Editor |
Before E2S, most modding tutorials required use of
Hex editors to edit the TOBJ files. Not to mention, the method of padding file and similar practices of the time...
|
Workshop Icon Generator |
Simple tool to create workshop icons, as many mods missed them back in the day. Later, the tool was expanded with and "overlay" option and the "default icon" template.
|
SCS Color Calculator |
A simple two-way tool to convert between SCS and RGB color spaces.
Main tools (Mod projects)
This was the bread and butter of E2S: Standalone trailers tool and Truck Skin tool. Initial version had only the trailers tool and only 2 trailers at that. That's actually why I made E2S: I was not happy with 'replacement' trailer skins as I believe mods should add content and not replace it. On the other hand, making standalone trailers was a painstaking process.
|
Two main project options (v.0.4) |
Two main types of projects in v.0.4 - the idea was to add more with each release. Unfortunately, when we created a brand "new" UI (around v.0.5.0.6, I think) - we limited ourselves to these two + variable editor. In retrospect, a bad move.
Tech
First E2S was built using Visual Studio and was coded in C#. All of the UI was done in Windows Forms, and as the title says - it was Windows only. We used some external libraries to convert PNG to DDS, zip/unzip files and such. Also, we used SCS Software's own tools (extractor), and some base files for the trailers.
Next post will deal with the Mods Studio version that most of you know and have used for a long time, and after that, we'll get into the under the hood things of the upcoming Mods Studio 2.0.
So, folks, stay tuned!